Tuesday, October 28, 2008

Bakuman: Manga for Manga-ka, by Manga-ka.

Elicia has been pressuring me for the last little bit to read Bakuman. It's by Obata! It's about making manga! It'll totally inspire you! Etc. etc. And while anything combining those three things can never be wrong, I was busy with press deadlines and getting ready to head to Anime Banzai and such, so put it on the back burner. But Elicia reminded me of it last night, and since I wasn't tired after Melissa kicked me out of her apartment, I went back up to work to read Bakuman online.

And read the whole amazing thing in one sitting.

Seriously. My eyes were screaming to go to bed, but I couldn't stop until I had read all the scanlations I could find, which amounts to 11 chapters at this point.

There are so many reasons why Bakuman really gripped me, that have nothing at all to do with the artwork or story, which are great on their own. Personally, I really do feel like Leeshee and I are coming to a crossroads with our stuff; either we commit and do what it takes to get published, or we drop it as a pipe dream and go on with our lives, whatever that may be. Telling stories was always the thing I most wanted to do, even subconsciously when I was little, so it's hard to imagine NOT doing that, but if we don't start getting on with it, when those opportunities finally come we won't be ready; the parade will pass us by, as they say. But I've been doing a lot of soul searching lately, trying to figure out why exactly I haven't been doing the pressing forward I need to do. And funnily enough, it's been a lot of church-related classes and talks I've heard that have been really helping me out (will probably post some of that later.)

But Bakuman crystallizes for me some of the problems I've been having; worrying about normalcy, whatever that is, and forgoing that for a potential career that encompasses both dizzying heights and soul-crushing failure. Finding something to inspire you and catapult you to shooting for greatness. Believing in yourself and what you can do, in spite of the harrowing odds and fears you may have. Bakuman helped me realize, again, that making manga or some hybridized form of graphic novels—in short, telling stories, my stories, through illustrations—is what I really, really want to do and the only thing I can visualize myself doing, deep deep down in my being. And since that is so, I'd better get cracking.

But besides that, Bakuman is a practical tutorial of a rough path of what it takes to actually be a manga-ka; the practical side of the journey. Materials, stages of work, planning, marketing, meetings and critiques and deadlines—basically the toil and hardships that come from doing that. I'm up for all of those challenges—some of those I already face in my current day job—but it's a good reminder of the more toiling sections of doing what you love, which everyone has to face from time to time.

But one of the best sections of the manga is the rules for making manga that the two manga-ka sprinkle in, that hopefully will become a mantra for me. Here they are:

:: Kajiwara Ikki's Rules, from "How to be a Man"

1. Never create a superficial work. Pour your blood into the ink!
2. Never chase after popularity, which is as transient as a flower. Dig deep down in the earth and put up roots.
3. No matter how much status you attain, you must never have regrets. If the choice is between peace and the storm, choose the storm.
4. If you should fail, never cry. Study your failure and let it give birth to success.
5. Even if you obey the previous rules, never think you alone are right. Learn from everything and everyone around you.

:: Mashiro's Uncle's Rules (ie if you are not a genius)

1. Be conceited/have self confidence. Believe you can do better than anyone else.
2. Work hard.
3. Be lucky (ie a gambler.)

:: Editor's Rules (types of successful manga-ka)
1. Those who draw just what they want to and it happens to be a hit. Naive/geniuses.
2. Those who calculate how best to have a hit. (Info, trends, entertainment, questionnaires, composition, design, research)
The ones who hit it big are overwhelmingly not the calculating types. First types are stronger, less likely to fizzle out after one hit.
A Manga just has to be interesting to be serialized.

So yeah, really needed to read this at the moment. Cannot wait to read chapter 12!

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Thursday, February 28, 2008

The Art of Becoming

*Post originally written Feb 06, 2007. More of an emotional rant than a creative tidbit post, just as a heads up.*

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"True happiness is not made in getting something. True happiness is becoming something. This can be done by being committed to lofty goals. We cannot become something without commitment."

— Marvin J. Ashton

::

I've been giving myself too much stress lately. Part of it is self-made, even what I would call self-sabatoge, and part of it is the crap being dumped on me by everyone else, good and bad.

I'm stressed manga-wise because, while being a graphic storyteller/manga artist is what I want to be more than anything in the world, I keep feeling like I am getting farther and farther behind in my goals and ambitions. Everywhere I keep reading that the window of opportunity for aspiring novice artists is shrinking rapidly—that a year ago was the opportune time, but the vacuum of jobs is being rapidly filled—and I'm so afraid that by the time I am ready to enter that window it will be gone. It just feels like a lot of things—my late start, my not up to snuff drawing skills, my real job, my wanting to have a life—have caused me to stumble at the starting line, and now I am in a mad rush to catch up.

Then I read about yet another artist being signed up to Tokyopop, and the waves of guilt just became a veritable tsunami of grief. Because while I am super happy for him, I want that to be me SOOOOO bad. And I looked at his style, which is unique and has this Ad-for-a 50's-housewife vibe crossed with House Industries' design, and I love it, and it jsut made me despair even more that I am nowhere near that level yet.

I think these feelings are exacerbated a little by the fact that I have felt mildly depressed for the last week or so, and that I have not been taking my meds for what feels like forever. (Side story: my ADD doctor's office says I didn't pay one of my copays—which is nuts because I always pay them up front, but I've decided not to contest it—so apparently they sent me these letters asking me to pay up, which I never got/opened because a lot of my bills are automatically paid, and suddenly last month I got served court papers at work, saying to pay up. Why they couldn't just CALL ME or send it to collections I don't know, but they didn't. I had stopped taking my meds shortly before that anyway, and then getting served and calling up an annoyed office aid to ascertain why has made me dread going back to see him. I love my doctor, a lot, but I'm so nervous about what he might say to all of this. And since it's been too long I HAVE to have another appointment before my meds are refilled, and I am so afraid that he will be mad or worse, disappointed, and refuse me as a patient anymore. Maybe that sounds dumb, but before this I would have thought that was dumb too.

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This post was written last year, Feb. 6 according to Blogger. I have a ton of old drafted posts I need to get up, but I felt like this one is quite poignant right now, because it's a little over a year later and I feel exactly the same way. EXACTLY. I can't even remember writing this, but it reflects the same emotions and problems I currently face. I haven't made any changes to its original version except for one clarification; I'm not even sure quite where my train of thought was headed. I assume somewhere positive but who knows.

Reading it has shown me that I really need to get back on ADD meds. I saw immense improvement on generic Adderal when I was on it; I didn't get bogged down in things and got so much done creatively. Most of my biggest spurts of artistic energy in the last couple of years occurred when I was on Adderal: Angsty Bishy, getting the random shirt ideas we'd joke about sketched out and actually done; starting up CafePress, DeviantArt, LJ, even this blog, to name a few examples. Not that the drug made me more creative (in fact I resisted meds because I was afraid they would shut that part of me away) but that I was able to channel all of my creative energies in a much more productive way. I really miss those days. And I've noticed changes at work too; I used to be much more organized and remembered the little things and got all the project steps completed at correct intervals. Not so much anymore; no major mishaps but too many close calls. I'm constantly late; I stay after to make up for it but it's frustrating. Plus my office is a complete wreck, much more than usual; most creative people are messy, but I can't find anything even with my own special messy organizational system and I'm sure I frighten the clients when they come in.

I went off my meds for a couple of reasons. First I would simply forget to refill my prescription; I had to run to my doctor's each time for one, and would forget until my pills had run out. The side effects were also hard to deal with; I got extreme nausea, basically morning sickness every day and feeling sick the whole day and it is horrible to contemplate living the rest of my life that way, and also had my blood pressure, which is normally somewhere between 110/70 and 120/80, skyrocket, which scared me a lot. I also couldn't afford the slow-release Adderal meds, which I do better on (regular Adderal is like drinking a caffeinated drink for me; a big spike, then by the end of the dose I've crashed. Not always the best thing.) Oh, and the served papers for my outstanding medical fees? Over $700 I paid out, for simple doctor's visits and copays, that my insurance should have paid for or that I swear I paid. I probably should have contested it, but there's no way I could have hired a lawyer and paid THOSE fees on top of everything else. My problem is that I'm a pretty honest person, so being on the wrong side of the law terrifies me. I would call the law offices for the doctors, and while I know I'm not their client they refused to tell me ANYTHING, even what I should do to pay them. It was ridiculous, and I would hang up the phone and just cry, I felt so lost. Thank goodness those days are behind me and all of that got taken care of somehow. But I refuse to put myself back in such a situation, and if I go back to my ADD doctor who I love it's possible the same thing could happen all over again. I should go talk to him. I should do a lot of things.

I'm also off my Synthroid because I switched obstetricians, from a cold woman who obviously didn't care about my concerns but at least prescribed me Sythroid (should I go back?), to a male OBG who thinks I don't need Synthroid at all (I have HALF A THYROID from my tumor-removing surgery and have all the symptoms of hypothyroidism, how can I NOT have it even when blood work is normal?), so my metabolism is basically cut in half. I feel really sluggish all the time, even when I get enough sleep. And no matter how much or little I exercise or eat my body shape refuses to change.

I feel so stupid sometimes. I'm in my mid twenties, own my own house and car, pay all my major bills (well, minus some of the medical ones I guess) on time, have a good job and great goals for the future, have two cats who love me most of the time, a church calling I love, and good family and friends. Yet I feel so helpless to fix anything; I'm ineptly juggling all these balls and I'm scared for the inevitable crash. Elicia has been bugging me about getting back on meds, quite vocally in fact. And I know I need to do something, and now. But It feels like I am swimming upstream, all the time, and someone keeps pouring more water into the stream and I keep fighting harder and harder, with barely the same results. I know I need to change my technique or I'll never make it, but part of me is afraid that if I try to change things too much at this point I'll just end up drowning instead. Okay, enough with the metaphors, I promise; I'm just not sure how better to describe what I feel.

All is not lost though; I just need to keep moving forward (yay Robinson movie, my new mantra for when I mentally beat myself up) and fix what I can. I'm just not sure how to fix everything in time for the con next month, the trip we are taking this summer, and all the work projects piling up. But hopefully I won't be repeating this same moaning and groaning this time next year; hopefully things will have begun to change at last, in big or small ways. That's all I could really ask or hope for at this point.

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Tuesday, January 29, 2008

Back in the Saddle Again. . .

Hi out there in the blog world! Sorry to not post anything in forever, but I'm back now! Did anyone miss me?!

:: cricket ::

:: cricket ::

Um, yeah it's been forever since I last posted anything, I know. Not that anyone reads this besides me, but I'm sure if you were you've all left by now. My fault completely. Plus the most aggravating thing is, there is lots to post about, so I feel super behind. Grr.

Lots of stuff happened since my last post to distract me from this blog and my DA page and the AB's. Work and freelancing were huge culprits of course, as is being off of my ADD meds because of the side effects. But I also got sucked into Facebook by a close friend, and have been putting a lot of posts and links there. Instead of posting something here on my breaks, I'd go post and/or waste my time there instead. Getting hyperfocused on a new, shiny thing is definitely an ADD tendency I have in spades, neh? Obsessing over one thing for a while, then moving on to the next; very very common, especially with no meds to temper that tendency. But it's not just people with ADD that do this, of course; I'd read somewhere that the majority of blogs suffer this problem; start strong at first but then the blogger tapers out, burns out, whatever, and the blog is abandoned.

However, the nice thing about moving on to something new after this blog is that I realized how much I DID miss blogging here and how important this blog really is for me; having all my artistic thoughts, resources, milestones in one convenient place is nice. And however fun Facebook is, it is still just one side of me that I present, and doesn't cover everything aboout me, particularly the side of me I show at this blog. Especially with old friends and acquaintances, I am still very much in the closet about just how much I love anime, manga, comics, etc. I don't know why, but I am, so none of that side of me is really revealed there at all, and is dying for a place to come out. I think part of it has less to do with the worry of being labeled an otaku or weeaboo whatever it is I am and more to do with the big goal that loving those things is leading up to: wanting to be a storyteller myself. I'm too scared to admit that to the everyday people I know; it's still too precious a dream for me, I think, and because of that I'm reluctant to hold it out so publicly for whatever ridicule (or praise) people might might want to heap upon it. (For crying out loud, I only told my best friend about this within the past six months; I'm just going to announce it on a page that random people I know have access to? Don't think so.) So to summarize, Facebook or any other web thing I might jump on can never replace for me the importance of this blog, or my DA account (which has also been neglected, bah.) So trust me, however often or little I post here, there will ALWAYS be posts here as long as I'm still working towards my goal and have new things to tell about that journey. So basically forever. =)

Gah, now to get updated on all the important posts I've neglected in that time! So much to talk about! But I'm excited to get them recorded here and out of my brain. So if anyone is still hanging around this blog, look forward to many posts soon.

Friday, August 24, 2007

iHack: Freeing the iPhone from its AT&T Prison, One Person at a Time

Ha! This kid (working with others) has figured out how to break into the iPhone and free it from being restricted to AT&T. Good for him, though I'd never be able to do it in a million years. He breaks down the process on his blog; it invlolves soldering, energy drinks, freaking out, software I've never heard of, and jargon I've never heard before. Like I said, not for a mere mortal such as myself to attempt.

He is selling it on EBay, smart boy; as I am typing this the bid has reached 10,000, oh my! I think his college bills will be a little bit lighter, ne? I took some screenshots of the auction, in case it closes before you read this, and will post them eventually. I liked that he described neuroscience, his chosen major, as "hacking the brain." If major breakthroughs in understanding the brain come from him, I will not be shocked; the boy has shown he can be dedicated, patient, and extremely intelligent.

I don't think I ever talked about the iPhone, did I? Shame on me. Of course I was ecstatic when it came out, and watched the reactions closely. The TWiT people have lots of good podcasts on the subject, which I've been listening to. I want one, and do have AT&T, but SO cannot afford one at he moment. Besides, I've never been one to rush out and buy the latest new thing, Apple fangirl or no. I'm eagerly awaiting the 2nd/3rd generation; that is when I will pounce. =) Until then, am happy such a phone (and someone obsessed enough to unlock its secrets for us) is in the world. How wonderful, ne?

>>> UPDATE 3:50 p.m.: Wow, fast update! A group has figured out how to unlock the phone with software only. Wonder how much they will be charging for the service on their site. Alert your friends across the pond. =)

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Friday, August 17, 2007

Love. Angel. Music. Thievery. Gwen "I'm So Original" Stefani and Her Shameless Ripoff

I read this quote on a blog when researching for this post and just had to laugh:

"Gwen's the muse of the unconventional," said Michele Scannavini, president of Coty Prestige Worldwide. "She has a style that is unmistakable, different, so unique that she can really create trends in the world. We are impressed by how global she is." (Women's Wear Daily, 12/7/2006)

Why? While Gwen is fashion-forward, I'd hardly call her unique; she just has a good eye on what will be the next big trend and capitalizes on that before someone else does. She's not inventing the style, she's just wearing it first and acting like she invented it.

What's worse, is now she or someone on her design team is ripping off logo designs from famous anime/manga and acting all "We're hip and Original." Like real Japanophiles wouldn't notice! Yay for the Disgrasian Girls for bringing this to my attention, albeit indirectly.

Look at the Ads below. Does the "L" logo look familiar to you guys at all? (As always, click on the photos to make them bigger.)







Say, like a certain fave character of mine's logo, by any chance?



The font is unmistakeable, though slightly bastardized, and surely using that font plus the letter "L" canNOT be coincidental. Did they HAVE to pick that exact gothic font for her line? The answer is no. It's just. . . I don't. . . I am speechless. And if anyone ever overhears someone say that Obata stole the "L" from Gwen's perfume, I give them permission to stab that person with an ice pick. Multiple times. Until the pain goes away. I dont even know if there is any recourse for this that Obata could do; can he sue her? I'm not really sure he could, or that he would even want to, but it's just. . . unbelievable.

It wouldn't be so annoying to me, except for the fact that she is suing someone for basically doing the same thing. Her lawsuit makes me laugh because frankly she "steals" from a lot of different cultures and designers herself, just like everybody else in the fashion world, yet has the gall to say she is doing something original. (and don't give me that "fashion is cyclical" crap; while I get that it is, this is a totally different thing.)

Yes, I've looked at her real design versus the knockoff, and yes they are similar, but REAL designers, people who have trained their whole lives in fashion and design, put up every year with discount stores doing knockoffs of their designs and merchandise. As Elicia has told me, designers cannot copyright their designs, at least not yet. So why does Gwen think she's so different and special in this regard? When Stella McCartney did the horse silhouette thing, and everyone from high end stores to Old Navy copied her, she didn't get all huffy and sue. And yes, Diane Von Furstenberg is suing Forever 21 too, but she's Diane freakin' Von Furstenburg; She and Gewn are worlds apart in the fashion spectrum, however huffy that might make Gwen feel if she heard it. Methinks Miss Stefani has a big head, no? Below is a very good explanation of why designers cannot legaly copyright their designs, which I found in the comments section here:

"Copyright protection is denied to garment designs due to the fact that garment designs are solely useful articles without any copyrightable elements. Useful articles are granted limited protection under the Copyright Act, provided there are elements of the pictorial, graphic, or sculptural work that may be identified separately and can exist independently of the utilitarian aspects of the article.[6] Since 1914, several bills[7] have been handed down to Congress advocating the protection of the designs of useful articles through copyright.[8] Such protection of garment designs has always been opposed, however, for to do otherwise, would arguably grant protection to a purely utilitarian article and pave the way for a monopolies in the apparel market."

I would argue that garment designs have no "copyrightable elements"; surely the logos or elements on them could be protected to some extent, and that would be fine. And while I do think it's unfair that designers cannot copyright specific designs that are obviously theirs alone, I do get where the legal channels are coming from. The trickle-down effect of fashion, as so eloquently explained by Miranda in The Devil Wears Prada, might be affected profoundly (and yes, I'll include the whole quote, neh):

"This... 'stuff'? Oh... ok. I see, you think this has nothing to do with you. You go to your closet and you select out, oh I don't know, that lumpy blue sweater, for instance, because you're trying to tell the world that you take yourself too seriously to care about what you put on your back. But what you don't know is that that sweater is not just blue, it's not turquoise, it's not lapis, it's actually cerulean. You're also blithely unaware of the fact that in 2002, Oscar De La Renta did a collection of cerulean gowns. And then I think it was Yves St Laurent, wasn't it, who showed cerulean military jackets? And then cerulean quickly showed up in the collections of 8 different designers. Then it filtered down through the department stores and then trickled on down into some tragic casual corner where you, no doubt, fished it out of some clearance bin. However, that blue represents millions of dollars and countless jobs and so it's sort of comical how you think that you've made a choice that exempts you from the fashion industry when, in fact, you're wearing the sweater that was selected for you by the people in this room. From a pile of stuff."

If the Furstenburg/Stefani suits are successful, yay for the fashion world's designers. And if not, yay for the millions of people for whom knockoffs of colors/patterns/design elements are a staple of their wardrobe.

(And no, I'm not a total Gwen hater, for the flaming fangirls out there; I loved Tragic Kingdom and No Doubt's ska sound a lot (still do!), and respected Gwen at the time; she seemed fun and feminine, yet strong and proud. And while I got annoyed when she did the whole sell-out pop thing, what can you do? She's not the first, and I get the lure of money thing. But I REALLY got annoyed when she started using four Japanese girls in a modern day minstrel show (ITA w/ Margaret Cho; she just needs them to dress up in ganguro fashion and the look will be complete), and had the gall to defend herself for doing so. She doesn't even allow them to dress in real Harajuku style, or give them the dignity of using their real names or having any personalities or speaking in English if they want; shame on her. Because she pays them, that makes this behavior ok? There's very little about them personally out there; here's some stuff at wiki, and this is the only site I could find that goes into them individually at all. But props to the Gwenihana blog; between that and Disgrasian at least there are some rational voices out there.)

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Sorry I haven't blogged much on any site lately! I've been prepping materials for 3 big work-related events, two of which take place this Saturday, wrapping up freelance stuff and ushering. Oh, and prepping my house for a roomie. =) Lots to do, not enough time for fun. But I'm pretty relaxed at the moment.

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Tuesday, July 17, 2007

My Work :: Part 24: AngstyBishy Kenshin

A huge burden has been lifted off me: I finally got Kenshin done!!!!!! It has taken forever, but he finally made it to the finish line in the end.

Not that MAKING him was a burden; he was tricksy but fine. No, the problem was the burden I put on myself for not getting him completed in a timely fashion. The cloud hanging over me of "oh, I am taking forever" and "it's been too long; will he look as good as the others?" and "I am so evil for taking so long" and other mindgames I play with myself. Ha, now *I* am angsting; enough of this.

Getting on the to REAL reason for this post; ever since Jess got me hooked on Kenshin I just knew he had to become an AB. She always said he would make a good AB, way before I knew the character well enough to agree with her, but of course she ended up being right. I mean, he has monstrous sins he feels he cannot atone for; his romantic past has scarred his current romantic relationship; he is always at risk of slipping into Battosai mode; and the list goes on. He is not as wangsty and self-pitying as some, but he most definitely qualifies.

If you look at the original sketch and the completed vector, you will see a LOT of differences. His hair reminded me a little too much of some guy in an 80's hair band, beeing so big and shaggy, so I flattened it a little. But a lot of his pics show him with hair like that; what's a girl to do? And then there was the tragedy of the hakuma; it looks decent in the sketch but kept loking like a white pleated dress in Illustrator, no matter what I did. Elicia helped me make it look more like manly hakuma pleats, thanks goodness, and while I keep feeling there is something more I can do, I'm content for now. Then Melissa noted, to my eternal shame, that I had completely forgotten to put the scars on his face! *headdesk* Of all the things to forget; I'm so glad she noticed in time! So all of these challenges, along with the fact that I had freelancing and other woes to tie up much of my spare time. Meh. So in short, I think he turned out darling, but I'm afraid every time I look at him, I will feel procrastination shame. We'll see how long that lasts. I can't wait to make him a pillow; you get the first one Jess! =)

Oh, and I'm working on a new AB; another classic anime character, before i take deep breaths and start attempting daunting AB's like Cloud. I go the reference pics last night, as a breather from my projects, and hope to sketch him tomorrow; maybe tonight if I can't fall asleep.

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Comiculture Validated: Excerpt and Interview with Douglas Wolk

So Whitney has a post (and her podcast this week focuses on) a new book that discusses graphic novels and the culture of comics. She includes an excerpt of the book in her post, which is so intriguing and well-written I just had to include it here. And she talks to the author, Douglas Wolk, in her podcast. He has a lot of great points; it's nice to know I'm not the only one annoyed by this stuff. =) I would LOVE to go to that panel of his at Comic-con if I could; ah well. Anyone take notes for me?

I like that in the podcast he recommends just jumping in to reading comics headfirst; because of their tactileness, just go to your local store, browse through the titles, and you are guaranteed to eventually find something—a style, a story, a character—interesting and appealing to you. I've never done that, but I bet I'd find a lot of series I've never heard of before that way. (And the best thing about this post is that it reminds me for the umpteenth time I need to read Persopolis; I've browsed through it but that's it, and I really need to read it before the upcoming movie.)

And I love that he defends the medium of comics itself: drawn stories visually translating a new world for us, with a different but no less important essence than the mediums of movies and books. (Sometimes I get the feeling that people think that comics are the poor man's movies—I don't have the cash to make a movie so I will draw it instead!—and that attitude is somewhat unsettling to me.) And while I think you can succesfully cross mediums sometimes, he has a good explanation of why that sometimes doesn't work, and that it's OKAY that it doesn't. Hear hear. I love manga not just for the story but because it is so gosh darn beautiful; it is one of the most gorgeous forms of storytelling there is. Sometimes that beauty translates into the live movies or anime, and sometimes it is lost, but the best manga (and comics too) will always be compelling on their own merit.

And we totally had a bunch of those Illustrated Classics books growing up, hah. I agree that they were pretty lame, though I see the good intent behind them.

Anyway, enough of me jabbering on, right? Below's the excerpt, and if you want to buy the book go here.

:: Reading Comics: How Graphic Novels Work and What They Mean ::

There's a problem with the way a lot of people talk about comics: it's very hard to talk about them as comics. One numbingly common mistake in the way culture critics address them is to invoke "the comic book genre." As cartoonists and their longtime admirers are getting a little tired of explaining, comics are not a genre; they're a medium. Westerns, Regency romances, film noir: those are genres-kinds of stories with specific categories of subjects and conventions for their content and presentation. (Stories about superheroes are a genre, too.) Prose fiction, sculpture, video: those, like comics, are media-forms of expression that have few or no rules regarding their content other than the very broad ones imposed on them by their form.

Still, there's a reason people make that mistake. Until about twenty years ago, the way almost everybody experienced the medium was intimately tied to a handful of genres. That's what made money for the big pulp-comics companies: superhero stuff, mostly, but sometimes horror or romance or science fiction or crime comics, each of which has its own familiar codes and formulas.

The box of "genre"-you can imagine it as a long, white cardboard box, the kind collectors store plastic-bagged back issues inside-is easy to close, and hard to see out of, once you're inside it. Occasionally, comics-industry types assert that comics are good at telling stories in lots of different genres, which misses the big picture in the same way as a dairy-industry type insisting that milk can be made into lots of different flavors of ice cream. On the art-comics side of things, there's even a backlash now: readers and critics dismissing genre-based comics out of hand on the grounds that they are genre-based. This is also known as the "I'm so sick of superheroes I could scream" effect, and even though I don't subscribe to it, I'm kind of sympathetic to it.

Another common error is to assert that highbrow comics are, somehow, not really comics but something else (preferably with a fancier name)—different not just in breed but in species from their mass-cultural namesakes. There's a certain nose-in-the-air class consciousness inherent in this particular argument; it's evident, for instance, in a review by Gloria Emerson in the June 16, 2003, issue of The Nation. "It has never been a habit of mine to read comic books," she writes, "so I was, at first, slightly taken aback by Persepolis: The Story of a Childhood, by Marjane Satrapi. But she is such a talented artist and her black-and-white drawings are so captivating, it seems wrong to call her memoir a comic book. Rather, it is a 'graphic memoir' in the tradition of Maus, Art Spiegelman's brilliant story of the Holocaust." If you don't see what's wrong with that passage, imagine it beginning: "It has never been a habit of mine to watch movies . . . ," and ending by asserting that, say, Syriana is not actually a movie but a "cinematic narrative" in the tradition of Saving Private Ryan.

The genre/medium confusion is an error of ignorance, while the if-it's-deep-it's-not-really-comics gambit is just a case of snobbery (in the sense of wanting to make a distinction between one's own taste and the rabble's taste). But the most thoroughly ingrained error in the language used to discuss comics is treating them as if they were particularly weird, or failed, examples of another medium altogether. Good comics are sometimes described as being "cinematic" (if they have some kind of broad visual scope or imitate a familiar kind of movie) or "novelistic" (if they have keenly observed details, or simply take a long time to read). Those can be descriptive words when they're applied to comics. It's almost an insult, though, to treat them as compliments. Using them as praise implies that comics as a form aspire (more or less unsuccessfully) to being movies or novels.

When comics try to be specific movies or novels, they are indeed unsuccessful. Comics adaptations of movies are pointless cash-ins at best-movies that don't move, with inaccurate drawings of the actors and scenery. Why would anyone but an obsessive want to look at that? Likewise, comics adaptations of prose books are almost uniformly terrible, from the old Classics Illustrated pamphlets to the contemporary versions of Black Beauty and The Hunchback of Notre Dame; they don't run on the same current, basically, and they end up gutting the original work of a lot of its significant content.

I'm not trying to make the essentialist argument that the only good comics are the ones that avoid strategies from other media. A lot of great ones do use storytelling devices they've adapted from film, in particular. Think, for instance, of the deservedly famous opening sequence of Alan Moore and Dave Gibbons' Watchmen: six panels of identical size, starting with a close-up image of a smiley-face pin in a puddle of blood and zooming upward until the camera is looking out a window many stories above. "Close-up," "zooming," "camera": not only the concepts but the words belong to movies. As readers, we imagine a stable, continuous Steadicam motion upwards (and also visualize the sign carrier in the "shot" walking at a constant pace, perpendicular to the direction the "camera" is moving). Still, that's a great scene that uses a cinematic technique, not a great scene because the technique it uses is cinematic.

Other comics actually do aspire to being movies, mostly for economic reasons: license your story or characters to Hollywood and there's a lot of money to be made. (A few comics imprints, whether covertly or openly, exist mostly to create and publicize properties that can be pitched as movies. Their comics tend to be dreadful, of course.) Still, that aspiration has to do with content rather than form. And nobody has ever wanted to write a novel and settled for making their story into comics: for one thing, it just takes too damn long to draw something when you could write it instead.

I'm even going to take issue with Will Eisner, the late grandmaster of American comics, who liked to describe comics as a "literary form." They bear a strong resemblance to literature-they use words, they're printed in books, they have narrative content-but they're no more a literary form than movies or opera are literary forms. Scripts for comics are arguably a literary form in exactly the same way that film and theater scripts are literary forms, but a script is not the same thing as the finished work of art. I occasionally find it convenient to refer to some kinds of comics as "literary" (essentially, the ones that have the same sorts of thematic concerns as literary fiction), but that's still a dangerous convenience. Samuel R. Delany's term "paraliterary" is useful here, if clunky: comics are sort of literary. But that's not all they are.

Comics are not prose. Comics are not movies. They are not a text-driven medium with added pictures; they're not the visual equivalent of prose narrative or a static version of a film. They are their own thing: a medium with its own devices, its own innovators, its own clichés, its own genres and traps and liberties. The first step toward attentively reading and fully appreciating comics is acknowledging that.

That said, it's not a bad idea, exactly, to talk about comics using some of the same language we use to talk about prose and film and nonnarrative visual art; sometimes it fits. (In fact, we have to, because the language of comics criticism is still young and scrawny-it's so underdeveloped that there's no good adjective that means "comics-ish.") It's just worth being careful about. Describing the viewer's perspective in a particular comics panel is entirely reasonable; talking about where the "camera" is has some loaded associations. On the other hand, borrowed language is sometimes a fair trade-off for clarity. As Hedwig said to Tommy Gnosis, it's what we've got to work with.

Copyright 2007 by Douglas Wolk. Book available at Da Capo Press.

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Tuesday, July 03, 2007

Writing Manga :: Part 6: Ray Bradbury on Writing

I was re-reading some of the stories in The October Country last night, (A collection of Ray Bradbury's short stories,) and on impulse flipped to the front and scanned the forward. And paused. And went to the beginning of the forward and read it all the way through. I had read it before, a long time ago, and probably read passages of it to Leeshee out loud, but it's been a while. It is one of the greatest forwards I think I have ever read, at least as far as its ability to communicate the purpose and importance of the collection, the importance of an author to find their own voice, Bradbury's own writing style and habits, and how the ideas for his stories came to him. It's worth re-reading over and over, and therefore needs to be included in this blog. Here it is:

:: "May I Die Before My Voices" (From His Forward to The October Country, ©1996 by Ballantine Books) ::

Now, what in the blazes does the above title mean?

It means voices have been talking to me on early morns since I was about 22 or 23. I call them my Theater of Morning Voices, and I lie quietly and let them speak in the echochamber between my ears. At a certain moment when the voices are raised high in argument or passionate deliberation like rapiers' ends, I jump up (slowly) and get to my typewriter before the echoes die. By noon I have finished another story, or poem, or an act of a play, or a new chapter of a novel.

It was not always thus.

When I was 12 and began to write, I was busy loving and imitating Edgar Rice Burrough's Tarzan, L. Frank Baum's Wizard, or Jules Verne's Nemo; if the morning voices spoke, they went unheard.

So the first 10 of my writing years were dumb stuff, hardly worth filing away as proof of my blind attempts to be something I could never be. Imitation was my way of life, so true creation couldn't raise its fine head.

To put it another way, there was an Undiscovered Country behind my medulla oblongata, but I never traveled there. Shakespeare's Undiscovered Country was Death itself. Mine, when I finaly charted it, led by my voices, was the territory of ideas, concepts, notions, conceits, all immensely personal, nowhere to be found in Burroughs, Baum, and Verne. I had to learn to reject them as models, keep them as loves, yes, but stop trying to live like John Carter, Tik-Tok, or the Nautilus's mad captain.

I came close to a breakthrough in high school. I remembered a dark place in my hometown and write a story titled "The Ravine," filled with terror and possible death. I was still too young to realize I had written my first original tale, something fresh from my nerve ending and ganglion. I put that story aside and went back to the road of Oz and Barsoom, which meant another 5 or 6 years delay in becoming myself.

I fell into becoming halfway excellent by the sheerest of word-association accidents. When I was 22, I began to make lists of nouns to try to jar my subconscious into sitting up and beg for delivery. It didn't work until one hot noon, when, sitting in the sun with my portable typewriter, I wrote this: "The Lake." And suddenly I recalled the summer when I was 7 and a blond girl companion busy building a sand castle ran into the lake and never came back. Death and drowning, drowning and death, what a mystery!

Swiftly, I set about remembering that day with my typewriter. By late afternoon, "The Lake" was finished and I was in tears. I knew that at long last, after years of dumb obfuscation, I had turned inward, discovered whatever might be original in my head, and caught it on paper. "The Lake," published in Wierd Tales some months later, has never been out of print and has been anthologized dozens of times.

From that day on I began to pay attention the the right, left, or perhaps lop side of my brain. I found I could provoke memories of odd notions or strange metaphors by listing my favorite nouns, though I didn't know why they were favorites. Some of my first lists ran like this:

THE NIGHT, THE ATTIC, THE RAVINE, DANDELIONS, MIDNIGHT TRAIN WHISTLES, TENNIS SHOES, BASEMENTS, FRONT PORCHES, CAROUSELS, DAWN ARRIVAL OF CIRCUSES.

Then, over a period of months or years, I grabbed those words, turned them over, filed them behind my face, and waited for my new dawn voices to give them shape, rouse them, and drive me to my Underwood.

I soon learned that while I had imagined at age 12, 16, 18, and 20 that I wanted to be a science fiction writer, I was for better or worse the illegitimate son of the Opera Phantom, Dracula, and the Bat. My proper home was Usher, my aunts and uncles descended from Poe. I wrote and sold most of the stories in The October Country to Wierd Tales in the following years for a half cent or a penny a word, fighting off the editors' warnings that my stories were not really wierd or ghost stories. Could I write something more, ah, traditonal?

I could not and sent them "The Skeleton" and "The Crowd."

I blundered into "Skeleton" through the kind servicces of my family doctor, who, when I complained of a strangely sore larynx, said, "That's all perfectly normal. You've just never bothered to feel the tissues, muscles, or tendons in your neck or, for that matter, your body. Consider the medulla oblongata."

Consider the medulla oblongata! Migawd, I could hardly pronounce it! I went home feeling my bones—my kneecaps, my floating ribs, my elbows, all those hidden gothic symbols of darkness—and wrote "Skeleton." It's been around ever since.

About the same time my morning voices turned nightmare, I recalled a car crash I had witnessed when I was 15 in which 5 people had been torn and killed. A crowd had appeared from nowhere, it seemed, in a few moments. The accident had happened outside the gates of a local cemetary. I wondered if. . . ? and wrote "The Crowd."

For some years I appeared in almost every issue of Wierd Tales, learning from these intuitive stories how I might write science fiction if I ever dared go back to that genre. The result was, of course, The Martain Chronicles, which is 5 percent science fiction and 95 percent fantasy. Purists have hated me since, for I dared put an atmosphere on airless Mars so that my eccentrics could walk around, breathe, and live without all those d***** airpacks.

"Homecoming" derived from my grandparents' next door house on those Halloweens when, as a boy, I rode out to the country with my Aunt Neva to bring home corn shocks and pumpkins to redecorate the house and stashed myself in the attic, made up as a wax-nosed, wart-chinned witch, to terrify relatives and neighbors. The names of the Homecoming Family are the names of my aunts and uncles. "Uncle Einar" is the name of my favorite loud-singing Swedish uncle, who was so much loved, I gifted him with wings and let him soar.

"The Next in Line," Finally, resulted from my being foolish enough to descend into the graveyard catacombs in Guanajuato, Mexico. I walked between twin rows of mummies, men, women, and babies wired to the women's wrists, evicted from their graves for nonpayment of rent and stashed in the tomb hall, stricken and silently raving, against the walls. Once in the catacomb, I found it almost impossible to get the h*** out. The mummies pursued me until I buried them in "The Next in Line."

So it went, story after story, once I opened the valves and acted out what Gerald Manley Hopkins once said: "What I do is me, for that I came." I tried to stay me from that time on.

The October Couuntry was first published under the title Dark Carnival. The title story was not finished in time to go into the book. It hung around, collected midnights and funeral trains, and was finally published as a novel, Something Wicked This Way Comes, in 1962.

Which brings us the long way around again to the title of this foreward: "May I Die Before My Voices." My voices are still speaking, and I am still listening and taking their wild advice. If some morning in the future I wake and there is silence, I'll know my life is over. With luck, on my last day, the voices will still be busy and I wil still be happy.

Ray Bradbury
Los Angeles, California
April 24, 1996

::

Simply marvelous, isn't it? I love his last paragraph a lot; I sometimes worry that with our own stuff, because it takes us so long to do anything with the stories we create, that we will die before all of those stories are told. It's one of my greatest fears, because it we don't tell them, who will? But I love the calming voice of Bradbury, saying that instead of fearing those voices not being told, to celebrate them, be happy that they are there and hope that, even on your deathbed, new stories are erupting from the inner recesses of your mind. Never wish for those voices to stop; and more importatnly, learn to hear the voices that are uniquely yours alone.

I have always loved reading Bradbury. His stories are sheer pleasure to read, and not even for the stories he weaves, though those are masterful as well. It's because of the way he uses words to evoke senses and convey emotions; the sounds, sights, and smells of the story open up that world in a dazzling way, and present a new way of seeing the world. He is a master of Imagery.

He is a master of the macabre as well. Something Wicked This Way Comes is my favorite Bradbury novel; I hate horror stories for the most part (mostly because my mind is too imaginative and takes horror visuals to frightening tangents), but this is one of the few that I adore, that I love freaking me out when I read it late at night. The very first short story of his I remember reading was Homecoming. It was in the back of "Monster Museum," one of those Hitchcock story collections that was perpetually sitting around our house. It was my fave story of the whole bunch; a wonderful new look on a family of mosters as seen through the eyes of the wonderful, flawed Timothy. I read it over and over, and it wasn't until a few years ago I discovered, to my joy, that Bradbury must have loved the characters in that story as much as I did, for he did several short stories about that family, which I happily now own.

(And I'll frankly admit that, because I love Timothy so much, he inspired a similar character in one of our own stories. She is completely different, of course, yet echoes a lot of similar frustrations and themes as she finds her way in the world. And in her creation she opened up a whole new world of characters and subplots for that story that now I cannot imagine being excluded. It is a richer story for them being in there, and for that spark I am deeply indebted to Bradbury.)

:: Bradbury on Fahrenheit 451 and the Importance of Story ::

Andy Inhatko on the This Week in Media podcast (#57) had a story about Bradbury from LA Weekly, and how Bradbury says that what we've been taught about Fahrenheit 451—that's it about the government limiting free speech—is all wrong. But what Inhatko said after that relates more to writing, so I'm going to talk more about that. He goes on to say that according to Bradbury, story is a based around a place. If you make the interesting by putting good things to eat and fun things to do, people are going to want to stay. If you don't have that, people will go somewhere else. His stories include that: Martian Chronicles is about place, familiar things, home. Something Wicked is about the familiar ferris wheel and fair that comes to town.

It brings up interesting ideas about writing—that every story, no matter alien its setting, will have some aspects that are familiar and comforting. Or inversely, that you can use the familiar and comforting to emphasize the strange and surreal. I also like the idea of needing stuff to eat and do, to keep the reader interested; good character/setting and plots? Or maybe I am just misinterpreting Bradbury too. ;)

Like Andy, I also got to met Bradbury in person! Well, if by meet you mean at a book signing after he came and lectured in our town. (Yes, our little town; I have no idea why he came but am so happy he did.) I brought Something Wicked, of course, for him to sign, and we were asked to just give him our book and have him sign it, no conversations or anything. But I was brave that day, and when it was my turn I asked if I could shake his hand! And he smiled up at me, reached his arm across the table, and let me shake his hand! I was so thrilled and stunned, I think I floated away from the table. It does the heart good to know that, according to the LA Weekly article, he is still hanging in there and writing everyday.

For more Bradbury fun, the LA Weekly article links to Bradbury's web site, where he has video clips up talking about his home, his stuff, his working area, and his stories. Really good stuff.

:: Don't Talk, Write ::

And lastly, from this blog, a good quote by someone who met Bradbury:

"“when I went up to talk to Bradbury later about a story I was writing, he held up his hand and said, ‘Stop! Shut up! Don’t talk about it! Go home and write that! If you talk about it, you’ll never write it.’”

Really good advice, if you ask me. Leeshee and I need to do less talking/preparing and more writing.

::

Wow, another super-long post; I need to learn how to do cuts like the ones you can do at LJ. But worth the length, I hope. And happy 4th tomorrow everyone!

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Wednesday, June 13, 2007

Angsty Bishy + Anime Expo = Yay!

GOOD NEWS! I found out we are getting a booth at Anime Expo's artist alley after all!!!!!! Well, around half of one, but that is SO better than nothing. Yay for friends with connections! We mailed off our sellers permit papers yesterday, so that to me means it's a done deal. And I really want to get Kenshin pillows made in time for the con, so am doing my best to get him Illustratored in time. Really truly.

One snag though: the Avery transfers we used before have a new formula, and now won't run on the color-rich laserjet printer we used before. And the colors when we print it on my inkjet at work are completely off, and I am struggling to get a good match that doesn't make the skins of the bishies turn a deep tan. So we are hoping my mom's inkjet will do the trick instead. Cross you fingers it works, or else Roxas, Kenshin, or Howls might not be available (plus multiples of other ones as well.) Sigh. It's always something isn't it?

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Freelance Foibles :: Part 2: Photoshopping of DOOOM

So my last big freelance project required me to do mondo Photoshop work of death, torturing both my soul and my sleep cycle. (Especially since I had to do it twice, once in a low res and then in a high res format. Meh. My photoshop tweaking is rusty, as our office's Photographer usually handles those things, and Illustrator has been my stronger program since college. Anyway, I'm begrudgingly surprised at how well it turned out, as it could have been a disaster, so I decided to throw up a before and after pic, and give a short explanation of how I did it for my own memory banks.

Here is the before pic.



In short, the project required me to became BFF with the clone tool. I also did a lot of burning, dodging, erasing, free transforming, selecting, cutting/pasting/moving other images into the file, changed levels, and had to replace color from grey to white.

Below is the result.




Basically I started off by selecting a black foot wheel from another image file (unusable for a box design but good reference photos) and moved that into the file. I used the clone tool to give the main front cylinder a longer shape and cover over the plastic feet. I used the little cylinders parallell to the floor to create the new front cylinder that the feet rest on, burning and dodging it so it would blend in to the other cylinder part. I then erased the part of the cylinder that overlaps the front cylinder so it looked like the two parts were connected, burning and didging some more. I copied the black back foot twice to give the front cylinder its two feet, erasing parts as necessary. I then worked on the back and underside, moving pieces to different angles, creating completely new pieces and blending them into the existing stepper. My biggest regret is that my skills were not good enough to save the floor; it got so wonky looking that I had to erase it. After all the major work was done on the stepper, I used the replace color option and made the grey whiter. Ta Da! (Ta Meh really, because like I said my Photoshop skills are rusty; hence even though the second time doing it was faster, it still took me over 10 hours to do. Grrr.)

On the plus side, I get paid for all that time (man, are they going to hate my invoice!), plus it made other Photoshop projects I was doing at work a breeze. Below is one example; we are making a bee poster, and I needed to remove the pins sticking through 30+ bees. While the ones I did before this project seemed harder, the ones after undertaking the mini stepper seemed like a breeze in comparison. Each one took only about 5-10 minutes to do, and most of that was spent cleaning up the spots in the background. I have a smaple of one below.

Before I Photoshopped:



After I Photoshopped:




Again, just simple uses of the clone tool. I used the healing brush a little as well, to really smooth out and blend some parts of the backgrounds, but it was mostly a clone tool job.

Everything worked out for the best, I suppose, but I'll keep a mental note to think twice for this company when Photoshopping is involved. Or at least try really hard to convince them to schedule a new photo shoot of the product.

That's all for now! I have to get pet products finished tonight as best I can. (Whimper.) My bed so misses me; we will have to totally get reaquainted when this is all over (meaning when I can finally take a day off and just SLEEP. ALL. DAY.)

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